At one point in the video documentary we were shown (which will be released on Xbox Live tomorrow), one of the members of Bungie said that with the new engine, a battle can theoretically accommodate four Spartans, eight marines, and 30 Covenant enemies. Of course, part of the reason these environments are so much larger is that Bungie is aiming for an epic scale for the battles. We got a brief glimpse of a few of them (and a closer look at a multiplayer map), and the view distance is pretty astounding. Another impressive aspect of Halo: Reach-at least on a visual level-is just how massive the environments are. In terms of character model improvements, we actually got to see a visual representation of the progression with an image that showed a version of a marine from the original Halo through Halo: Reach, and the level of added detail in the Reach version of the marine is pretty astounding. Just about every facet of the Halo engine has been torn down and rebuilt to accommodate everything from more detail in the character models and environments to better animation and sound. Lehto then went into greater detail about things the team is doing on a technical level to achieve the epic scale that it's aiming for, and it sounds like the team has done quite a bit. Other enemy types are being upgraded, but there will also be a group of enemies that didn't appear in other Halo games because they were made extinct through the battles on Reach. Bungie wants to make them feel as though they truly are formidable opponents seemingly to the extent that you would feel some kind of dread whenever they appear onscreen. We then got a brief introduction to the members of Nobel Six, many of whom we've already met, but there was one new detail: Jorge, the tank of the group who carries all of the heavy firepower, is the only Spartan in the group who has Spartan 2 credentials.īungie is definitely using Reach to explore some of the unknown background of the Spartans, but it's also using the game as an opportunity to reintroduce the Covenant, starting with the Elites. As such, they're less advanced technologically than Master Chief, but what they lack in his abilities they make up for with teamwork and an ability to adapt to situations and modify themselves (as shown by Cat's robotic arm) to survive. Lehto points out that the Spartans in this squad are actually different from Master Chief in that he's a Spartan 2 model whereas Noble Six are Spartan 3 models. You play as a member of Noble Six, a squad of Spartans battling Covenant forces on Reach.
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